You can force your own personal agenda for the game onto the fans (which may or may not be want the fans want), or you can just take their direct feedback and apply all of that to the game. There are two approaches you can take when designing a game. For me, personally, I find the information incredibly valuable. We read the forums, follow through social, and study emails and letters sent from our fans all around the globe.
The team here at Visual Concepts spends an inordinate amount of time consuming feedback from you, our consumers. Dave Z and his team have done a fantastic job this year executing on the feature set that, through various mediums, you have all requested. Can you believe it has already been a year since we last did this? On the heels of a very successful NBA 2K18, MyLEAGUE and MyGM are back, and both are (way) better than ever. Hello everyone! As always, this is Erick Boenisch, Senior Producer for NBA 2K19. Link to Part 2 is at the bottom of this post. The entire thing exceeds Reddit's character limit per post so I have split it into two. This is Part 1 of the MyLEAGUE/MyGM Developer Diary.